Beginnings

In a land that had cried out for a Hopeless, Maine role playing game…

The Hopeless Traveller

Any rumours you may have heard about the emergence of a Roleplaying Game based on Hopeless, Maine are…true.

So – where to start. Introductions, I suppose.

I imagine that most of you, dear readers, are reading this because you are already familiar with the dark and tentacle-ridden island of Hopeless, invention of artist Tom and writer Nimue Brown. Populating a series of graphic novels, and with other avenues now being explored, Hopeless has become something of a cult. A nice cult, one that cuddles you and gives you chocolate while encouraging you to keep one eye looking towards the shadows. The books, and their heroine, the (not a) witch Salamandra have gradually wormed (or tentacled) their way into people’s hearts and souls. Mixing steampunk, Victoriana, otherworldly horror and quirky asides (night potatoes – I’m looking at you), Hopeless is an ideal candidate for a roleplaying game -albeit a slightly odd…

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