Further adventures of Hopeless, Maine gaming!
When Tom, Nimue and I initially discussed the mechanics of a Hopeless RPG we all agreed that the game system had to be simple, straightforward and easy to customise. The aim was to make a game that people who had never even contemplated playing an RPG before would be able to pick up, spend a few happy hours reading, and then settle down with friends and start exploring the Island.
I’m pleased to announce that, as things stand, this is what seems to be appearing.
The core of the game will comprise of two books, one for players (called the Traveller’s Handbook) and one for the person running the game (called the Master of Ceremonies’ Handbook). The aim is that players should not buy the MCs Handbook unless they decide to start running games. This will mean that Hopeless’ secrets are kept, well, secret.
The Traveller’s Handbook will contain everything…
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